stellaris autocannon vs railgun. M = 1. stellaris autocannon vs railgun

 
 M = 1stellaris autocannon vs railgun  Light Needler's competitor, Railgun, is simply too good

For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer circuitous one when it was founded, would have it enter the frontier sector until you had owned all the systems of those 4 jumps then the core sector update would make it switch to the core. Their role is to sprint to the enemy, intercepting any missiles / strike craft along the. 7132. Two autocannos and a plasma makes them quite good. Autocannon rapid fire question. All codes for the game: The main list. Hello all. An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large- caliber (20 mm/0. 4 carriers and the rest alphas seems to. Description. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Which of these tech is better in the long term?éven in the books lasers dont play a role in combat as guns, but rather for communications and target marking. Railguns now have a Penalty against Shields but literally twice the range of Lasers. If you don't have either, try and get them ASAP. Dec 16, 2022. missiles, torpedos, railguns, pointdefence gatling are the tools of choice. The range is just awesome. Kinetic weapons being good vs. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. You starting weapons should make up the backbone of your fleet throughout the entire game. Its DPS is 4. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Autocannon diplomacy is so stupid. Dangan PB RF Autocannon. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Their strengths are stronger (even more damage to armor/hull), but their weaknesses are also increased (even less damage to shields). This massive burst of hull damage means retreat is unlikely and neutron. Honestly, I don't even bother with mass drivers at all. • 3 yr. I know is a stupid question but, what weapon from the ones I mentioned is better in what. Gauss Cannons have longer range and can be small, medium or large. It fires slowly and relatively inaccurately, but causes significant damage owing to its high projectile mass. Jagdverband 44's experience with the BK 5. Each one is like a different place on a game board where you can use different weapons, like cannons, lasers, and missile. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?The order of calculation seems to be something akin to: Set Attacker [Me]. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon VS Mass Driver, Plasma VS Laser As it says. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. galahad2 said: Whenever realistic space combat is brought up missiles,lasers and railguns have their own passionate fanatical camps. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. Shield breakers tend to target active shields and armor breakers tend to target exposed armor. I don't know if Stellaris works this way, but as captain of corvette, I would certainly instruct my weapons officer to do this but he's a smart guy and would already be doing this. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. “The profiles on their datasheets have been overhauled, enabling us to better represent the. It is also more damaging, faster turning, accurate, and efficient than its competitor, Heavy Autocannon. AC also have higher tracking and lower range. It depends on your target. Anti-Shield specialty. 75. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Titan is fully loaded with kinetic. I think rail guns do better in this situation. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. research_technology [technology ID]. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. September 7, 2023. Tears apart moderately armored vessels and creatures with overwhelming. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I've read a lot of different things and some of it seems dated and contradictory. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. This page was last edited on 15 May 2016, at 13:01. nimdabew. Getting anomalies. Autocannon Ammunition Autocannon ammunition comes in easily transported magazines. All but one defense slot are dark matter shields, I have two shield hardeners and a reactor booster. lasers are outgunned by plasmas. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Both have bonuses to hull, and your DPS is decent. Barrage. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. the Ninth?An Indie Next Pick!"You will love Nona, and Nona loves you. No you can't. This page was last edited on 15 May 2016, at 13:01. Starfield:Weapons. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 35*shields + 1. The outer “carrier” shell of the sabot is shed during flight, prior to the core striking its target. Note that only Tech 2 autocannon can load Tech 2 ammunition. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. Autocannon diplomacy is so stupid. 6*armor, which is usually true! AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?As it says. “The Leagues of Votann rules focus on armies of hardy warriors who defeat their foes through a combination of teamwork, target prioritisation and ruthless efficiency,” explains Robin from the Warhammer Design Studio. The only exception is when you’re countering something specific. Reply. CryptoEach ship class has two hull upgrade techs in engineering, so it isn't static. They can be on the outskirts firing while the autocannon corvettes take up the front lines. The way I imagined it was that you'd have energy weapons with a small bonus vs hull + armor (solid material defense) and ones with a more substantial bonus vs shields (energy / electromagnetic field defense). M = 1. Autocannons are extremely short range. The first fleet composition we will discuss is a Corvette-based composition. M99A2S3 Stanchion. Well it depends largely upon what combat role you wish to serve in EVE. Max Power – how many power slots from your reactor can be put into the weapon. The gunship gets whatever floats the boat as its firepower is good enough. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. I have a choice of either taking the Railgun or Autocannon tech branches. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. I'd personally consider it one of the best weapons for its slot, honestly. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The only drawback is that if the enemy has a fleet you lose big time, even at 30 vs 30 mass drivers win with only 8 losses. Generally speaking you also want to choose either kinetic, missile or. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Game start, 1PD, 2 lasers. Autocannon gets bonus against shields (first 1/3 of a ship) and plasma gets a bonus against armor and hull (the other 2/3 of a ship). You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. 0 unless otherwise noted. Stellaris Wiki Active Wikis. Round 4, I did 80 destroyers vs the cruisers. I use corvettes until battleships are available. Railgun is one of the most iconic weapons in the game, and it certainly has a very intensive history with the game. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. (Technically the Engineer's secondaries can deal with crowds too but their low ammo makes them inconsistent when the game throws a lot at you at once) Both the Revolver and BRT7 can both be fined. ago. Its understandable since a single system craft is far far more than even ten of thousands titans. Gauss do more DPH and have less penalty hitting armour. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Auto cannons are better against small LG ships, slower rate of fire but decent punch so you can take out the important bits like weapons and thrusters. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). Jump to latest Follow Reply. Kinetic Artillery is the best Large kinetic weapon period. What is better for dps? Afterburners modify Combat Speed, not Evasion. ago. 3. Useful when you plan to board their ship for looting stealing. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Start doesnt matter because we will research others later - but im always confused here should i use e. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. 79 + 50% Armor Penetration vs 12. Also crystal infused/forged plating can add to hull. 2. It keeps changing. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. You starting weapons should make up the backbone of your fleet throughout the entire game. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. +50% of a very low number is still a low number. The telltale sound of an Autocannon firing gives even the most staunch soldier a reason to pause. Autocannons are decent but their range is pretty bad and you can usually just get picked apart by almost. I have a question about the autocannon firing in sequential turns. ) then you can check a box that says "Auto Upgrade". In addition, while most M weapons are 2x and. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I have a choice of either taking the Railgun or Autocannon tech branches. If you had to choose, which would you put on the majoirty of your ships and defense stations?Nanite Autocannon and Flak. Any tips on what situation/role which weapon class wins out?Assume I am using the Tier V. Which of these tech is better in the long term?The best Starfield ship weapons are the Torch-P 250MW UV Pulse Laser, the KE-42 Cannon, and the ATLATL 280C Missile Launcher. 50, vs Gamma lasers at 6. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Report. You need Flak and Kinetic Artillery and they sit along the kinetic tree. Legacy Wikis. ago. 2 Armor - 1 Shield, add more shields if the enemy is doing Autocannon-Corvettes A-Slots: 1 Afterburner Rest: Best possible components with cheapest possible reactor Extra notes: Completely destroys enemy small ships even if. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Long range turret. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. KE-20A Autocannon is a Weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox. Species and leaders traits. Mar 31, 2015 771 1. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. As you maybe have already thought, the ideal type of Corvette is a Torpedo-Corvette. phase distruptors suck big time. 6 Fleet Meta Prediction. 0 unless otherwise noted. I was sad to hear during the stream today that Autocannons wont be changed in 3. Long ranger weapons sacrifice this for more distance (which does help hit faster targets too) We will look at short. Any tips on what situation/role which weapon class wins out?Synchro Pulse, Autocannon, Corrosive Injector with Visions of Decay legendary sensor is the gear I'm using on most ships who want to fight up close. His primary weapon set consists of the "Lead Storm" Powered Minigun, the "Thunderhead" Heavy Autocannon and the "Hurricane" Guided Rocket System while his secondaries consist of the "Bulldog" Heavy Revolver, the BRT7 Burst. mugshots ardmore, ok; sauce pizza and wine nutrition; henry marshall stephanie cole; pga tour priority ranking 2021 2022; can you have turkey bacon on optaviaSo the Cruisers could tank with small Plasma + Autocannon. UNRS Voyager has atomic torpedoes and multi-barreled autocannon, with the Space Marines armed with machine guns and (albeit nuclear-powered) flamethrowers. Any tips on what situation/role which weapon class wins out?Corvettes. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Put an Maniac Scientist on Physics, you have a small chance of rolling the Null Void tech. 76 Rare Crystals, penalty vs. . They are marginally useful at the T1 tech level as the only way to beat PD Corvettes, but the moment you get the Disruptor at T2 tech level the Laser just loses its entire niche. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. KA + Plasma basically. Same reason as above. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. A tag already exists with the provided branch name. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. Try it out in the Ship Designer. For M, S and L slots separately. There are 5 designs that are "optimal". 11 + 100% Armor Penetration vs 15. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. As a fleet 3. Assume I am using the Tier V. 6 “Orion” update. 6 (II) , +2. Barrage comes with a 50% boost to falloff and a 25% penalty to tracking. M90A shotgun. Autocannon vs Artillery . This guide is based on Stellaris 1. (Materials) : Small/Medium/Large Railgun ② Advanced Railguns (Materials) : Small/Medium/Large. If so Why don't autocannon (Stormfire pretty quickly) shoot at. Create specific game, disable ai, give yourself all tech - and force ability to attack friendly fleets. First Choice. 81 5. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. rather than rail guns. Stellaris Wiki Active Wikis. What I reckon is: -railgun-long range with high penetration and low travel time so good for picking off individual systems. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. Stellaris Guide. As it says. Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. As it says. shield, -50% vs. I have a choice of either taking the Railgun or Autocannon tech branches. Sectors can change depending on systems gained. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. I have a choice of either taking the Railgun or Autocannon tech branches. I have a choice of either taking the Railgun or Autocannon tech branches. I have a choice of either taking the Railgun or Autocannon tech branches. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. How to Beat the Scavenger Bot in Stellaris. Null void beam (S, L, M) - can be obtained via researching void. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Kollatius World of insanity, details and knowledge. AHostOfIssues • 4 yr. You can up your tracking game with Auxiliary Targeting. Sciira • 6 yr. With so many different weapon modules to choose from, combined with. Plasma Auto. If you don't have either, try and get them ASAP. Assume I am using the Tier V. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Stellaris Wiki Active Wikis. Requires an even greater energy supply to fire than a standard railgun. 4. Which makes me wonder, what if all three have a place. Change ship sections to accommodate an L-slot autocannon/kinetic weapon 3. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. 06 3. Ship AI in stellaris is fairly smart. kinetic are outgunned my kinetic artillery. Kinetics. 54, 29. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. I decided to compare 4 main types of weapon against each other on same ship designs. The velocity of these projectiles allows them to penetrate armor at extreme range and with superior penetration to the M512 90mm SBHV cannon used by the M808 Scorpion. shields of -50% instead of -25%, bonus vs. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. So if you have Blue Lasers (tier 2 energy weapons) you’re probably better off with those (and hopefully a kinetic railgun to help with shields) than you would be with nuclear missiles (tier 1 explosive weapons). Start tracking progress. I think rail guns do better in this situation. The design I'm currently leaning towards is Torpedo/Strike Craft/Autocannon Cruisers. EDIT: If I get the Enigmatic Decoder from the Enigmatic. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. I'm not completely sure about mid-game yet. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. startledastarte • 7 mo. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. Corvettes with Autocannon, double plasma mounts are ok. 000 of Autocannon mercs lost to ~45. Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. From its donning of the title "Fear Machine" to its invaluable use in today's clan systems, Railgun has certainly had its uses, proving time and time again that it is not a weapon to be underestimated. lasers are outgunned by plasmas. Torpedo corvettes with autocannon. 75 vs. Stellaris Ship Design Guide 2023 [3. Yes I'm actually talking about the gun called "autocannon". JVendin • 6 yr. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. Living Metal and Zro are kinda weird resources because they have very few uses. The autocannon might be a better burst damage weapon, meaning first strikes are going to be stronger. The autocannon is one of several ship weapons available for militarized spaceships. Legacy Wikis. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. 2. Costs 900 Engineering; Unlocks Autocannon; Railguns. But on a kinetic weapon that's obviously. Autocannon vs Railgun is more up for debate for S and M. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Stellaris. The reason why M weapon slots are useless. Which of these tech is better in the long term? Увійти КрамницяThe tech system is random. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. If you tech up missiles, throw an autocannon with em. Again, in Stellaris, you are only limited by your imagination. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. 79 6. However I will use autocannons if somehow its a tier above my current rail/coil guns. Perception and Willpower are the attributes most important for training gunnery skills. This seems like a bug, as the code clearly says zero. r/Stellaris. 50 Power: -2. Good job doing the tests, but there can always be more. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. ago. They're strictly superior to railguns when used with torpedos. -Gatling gun-point defence against missiles and fighters due to high. Vanguard Hellfire autocannons stand out on the ballistics DPS charts. When used en masse it can completely overwhelm defenses of most ships in the. (Railgun 1 to Railgun 2 or Autocannon to Stormcannom, etc. This weapons is also good vs armor due to being a burst beam. The starting default machine guns, the Autocannon is the weapon you start out. Assume I am using the Tier V. Stellaris Wiki Active Wikis. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Carrier battleship. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Just cut them off and switch to manual weapons once enemy shields are down and some added damage. Torpedoes fire slowly, and do extra damage based on how big the target is. 79 Badges. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. As it says. Extremely effective against small grids such as fighters and rovers. ". Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Hello all. Loadout = Three slots of Mass Driver/Coil Gun/Rail Gun, Energy Siphon or Autocannon+ CL::Light Cruiser Class. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. hull relative to plasma. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. the fancier plasma/autocannon combo, or the torpedo/missile mixes, or even the disruptors. r/Stellaris. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. The Word from the Studio. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Ship Weapons are the main form of dealing damage with your ship, each type of damage affects a different part. This weapons is also good vs armor due to being a burst beam. The same goes for just about every weapon out there regarding their specialty. Lasers are usefull to unlock Tachyon lancers. The KE-49A Autocannon is a ship weapon that can be bought in Starfield. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. The coilgun has an accuracy of 75%. really obviously head-and-shoulders above the other options for small slot weapons? Autocannons (30. All types of planets. Any tips on what situation/role which weapon class wins out?First of all, shields daily hull regen is +1. General rule of thumb, if you have a small weapons slot, put an autocannon in it. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 24 , 24. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. 0 unless otherwise noted. 2 kinetic, 1 laser, 2 shield, 1 armour corvette. Very good example would be dealing with Unbidden crisis faction because they have a poor range on their extremely strong weapons. Legend : Brawler : Weaponry based of autocannon and plasma. #5. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It's pure evil! I almost never use autocannons but I usually research them pretty quickly to get to flak. The projectile normally does not contain explosives, instead relying on the.